The scythe becomes playable
Three weapons now share one proven pipeline—spear, sword-and-shield, and scythe—with their own locomotion, movement speed, blocking strength, and action sets.
- Two-handed scythe locomotion, movement speeds, blocking, and bash now work on the new weapon foundation.
- The scythe received its own weapon type instead of borrowing another, leaving loot and damage rules free to treat it distinctly.
- Co-op has completed two dedicated correctness passes, while saves now persist world state, player attributes, quest progress, and graves.
- Still open: scythe attack animations, a co-op pass on the two newest weapons, and the remaining UI-restyle phases.