Explore
Forests, snowfields, outposts, fortresses, and strange landmarks.

An open-world survival adventure in development
Follow the years-long journey from early forest experiments to a growing world of exploration, combat, quests, progression, and cooperative adventure.
The game today
Survive The Oasis has grown beyond its earliest prototypes into a broad environment of changing conditions, distant landmarks, dangerous encounters, settlements, quests, and resources worth leaving the trail to find.
Forests, snowfields, outposts, fortresses, and strange landmarks.
Gather materials, manage changing conditions, and face wildlife.
Follow quests, open new paths, and uncover a world still taking shape.
Turn exploration, equipment, and hard-won resources into greater capability.



Opening evolution
These three development videos follow the beginning of Survive The Oasis from its earliest character and world test, through a working save flow, to the rebuilt loading screen, entry UI, and art direction players see today.
The newest test brings the rebuilt loading screen, entry UI, and current art direction together. It is the clearest view yet of how players will first meet the world.
Development video: Survive The Oasis Game Loading UI Test
An early character and world systems test captures the first version of the player entering the Oasis: a functional beginning, before the world found its current visual identity.
Development video: Oasis Character and World system test
Character creation, saving, and loading turn a temporary test character into the start of a persistent journey, while the opening flow begins to take a more deliberate shape.
Development video: Oasis Character Create and Save
Art evolution
These four early menu panels established the ways players would enter the Oasis. The new artwork keeps each original idea intact while bringing the characters, environments, lighting, and atmosphere into the game's current visual direction.
The original silhouette established the survivor. The new frame gives that character weight, material detail, and a world that feels ready to enter.


A pastoral destination becomes a broad, inhabitable landscape, with the path, settlement, and distant stronghold pulling the player forward.


The multiplayer idea remains the same, but the encounter now reads as a deliberate meeting between distinct survivors inside one cohesive world.


The host evolves from a character portrait into a grounded party leader, supported by companions, shelter, and the atmosphere of a shared expedition.


Art-direction comparison. The new images are marketing artwork, not gameplay screenshots.
The development chronicle
Game development rarely moves in a straight line. It advances through focused tests: a forest, a repair prototype, five hundred rabbits, and connected systems. Each experiment below added another piece to the world that exists today.
October 2023
An early environment test asks the first big question: can the forest feel dense, readable, and worth getting lost in? The terrain, trees, light, and atmosphere begin to establish the scale of the Oasis.
Original development video: OasisV6 Pine Forest Test

August 2024
This prototype explored a future building and repair loop: changing the landscape, maintaining what you create, and giving gathered resources another purpose. The system is not implemented in the current build and remains planned for completion before launch.
Original development video: Oasis Build and Repair v2

April 2025
Five hundred rabbits make for a memorable stress test. Beneath the humor is serious development work: learning how the world behaves when it is crowded, active, and pushed far beyond an ordinary encounter.
Original development video: Fun With 500 Rabbits

April 2025
A chest test may look like a small milestone, but it connects discovery to reward. Containers, equipment, and loot interactions begin turning exploration into a repeatable adventure loop.
Original development video: ACF Chest Test

May 2025
Buff timers add consequence to moment-to-moment choices. Temporary advantages, readable status effects, and timing create another layer of decision-making beyond movement and basic combat.
Original development video: OasisBuffTimers

May 2025
Individual experiments start behaving like a game. This systems test brings separate mechanics into the same playable space and exposes the relationships that need to work together.
Original development video: Oasis T1 Systems Test

May 2025
Tree chopping closes the distance between the player and the environment. The forest is no longer scenery alone; it becomes a source of materials, decisions, and the practical work of survival.
Original development video: Oasis Tree Chopping

Step inside the world
The chronicle explains how Survive The Oasis was made. These are the places, systems, and journeys that the work is building toward.

Places
Sunlit forests, winter fields, settlements, fortresses, and the fire-eyed skull cave give the Oasis a growing visual language of its own.

Systems
Exploration leads to gathering, equipment, quests, and combat. Building and repair remain planned systems for completion before launch.

Journeys
The current vision reaches beyond solitary survival toward cooperative expeditions, hidden places, and dungeon exploration.

The newest chapter
Survive The Oasis has been in development for several years. The next stretch is about deepening the connected systems, expanding the places worth exploring, and continuing the long work of turning a personal project into a finished game.