An open-world survival adventure in development

Survive The Oasis

Follow the years-long journey from early forest experiments to a growing world of exploration, combat, quests, progression, and cooperative adventure.

Begin the chronicle

The game today

The experiments became a world.

Survive The Oasis has grown beyond its earliest prototypes into a broad environment of changing conditions, distant landmarks, dangerous encounters, settlements, quests, and resources worth leaving the trail to find.

01

Explore

Forests, snowfields, outposts, fortresses, and strange landmarks.

02

Survive

Gather materials, manage changing conditions, and face wildlife.

03

Discover

Follow quests, open new paths, and uncover a world still taking shape.

04

Progress

Turn exploration, equipment, and hard-won resources into greater capability.

Opening evolution

Four years of progress, in the first few minutes.

These three development videos follow the beginning of Survive The Oasis from its earliest character and world test, through a working save flow, to the rebuilt loading screen, entry UI, and art direction players see today.

The new opening

A rebuilt beginning for the Oasis

The newest test brings the rebuilt loading screen, entry UI, and current art direction together. It is the clearest view yet of how players will first meet the world.

Development video: Survive The Oasis Game Loading UI Test

The beginning

Where the journey began

An early character and world systems test captures the first version of the player entering the Oasis: a functional beginning, before the world found its current visual identity.

Development video: Oasis Character and World system test

An older version

The adventurer becomes persistent

Character creation, saving, and loading turn a temporary test character into the start of a persistent journey, while the opening flow begins to take a more deliberate shape.

Development video: Oasis Character Create and Save

Art evolution

The original ideas, seen through a stronger world.

These four early menu panels established the ways players would enter the Oasis. The new artwork keeps each original idea intact while bringing the characters, environments, lighting, and atmosphere into the game's current visual direction.

Create Character

The original silhouette established the survivor. The new frame gives that character weight, material detail, and a world that feels ready to enter.

Original Create Character menu artwork showing an adventurer from behind
ThenOriginal menu concept
New Create Character artwork showing a grounded adventurer entering a sunlit forest
NowCurrent art direction

Play

A pastoral destination becomes a broad, inhabitable landscape, with the path, settlement, and distant stronghold pulling the player forward.

Original Play menu artwork showing a character approaching a rural settlement
ThenOriginal menu concept
New Play artwork showing an adventurer overlooking a rugged valley settlement
NowCurrent art direction

Browse

The multiplayer idea remains the same, but the encounter now reads as a deliberate meeting between distinct survivors inside one cohesive world.

Original Browse menu artwork showing several characters in a forest
ThenOriginal menu concept
New Browse artwork showing a survivor meeting four adventurers in an ancient forest
NowCurrent art direction

Host

The host evolves from a character portrait into a grounded party leader, supported by companions, shelter, and the atmosphere of a shared expedition.

Original Host menu artwork showing a female adventurer with a party behind her
ThenOriginal menu concept
New Host artwork showing a female party leader beside a forest outpost
NowCurrent art direction

Art-direction comparison. The new images are marketing artwork, not gameplay screenshots.

The development chronicle

The work, one test at a time.

Game development rarely moves in a straight line. It advances through focused tests: a forest, a repair prototype, five hundred rabbits, and connected systems. Each experiment below added another piece to the world that exists today.

October 2023

Learning the landscape

An early environment test asks the first big question: can the forest feel dense, readable, and worth getting lost in? The terrain, trees, light, and atmosphere begin to establish the scale of the Oasis.

Original development video: OasisV6 Pine Forest Test

Current gameplay in a sunlit forest with a bear encounter ahead
Now: forest exploration supports encounters, landmarks, and a much richer sense of place.

August 2024

Leaving a mark on the world

This prototype explored a future building and repair loop: changing the landscape, maintaining what you create, and giving gathered resources another purpose. The system is not implemented in the current build and remains planned for completion before launch.

Original development video: Oasis Build and Repair v2

Current gameplay overlooking a large fortress in the open world
Coming before launch: building and repair are planned systems, not features of the current build.

April 2025

A world under pressure

Five hundred rabbits make for a memorable stress test. Beneath the humor is serious development work: learning how the world behaves when it is crowded, active, and pushed far beyond an ordinary encounter.

Original development video: Fun With 500 Rabbits

Current nighttime gameplay near a populated outpost
Now: day, night, wildlife, and populated spaces share the same expanding world.

April 2025

Rewards find a home

A chest test may look like a small milestone, but it connects discovery to reward. Containers, equipment, and loot interactions begin turning exploration into a repeatable adventure loop.

Original development video: ACF Chest Test

Current winter gameplay showing gathered materials and the player interface
Now: materials and equipment sit inside a broader survival and exploration loop.

May 2025

Time becomes a system

Buff timers add consequence to moment-to-moment choices. Temporary advantages, readable status effects, and timing create another layer of decision-making beyond movement and basic combat.

Original development video: OasisBuffTimers

Current gameplay exploring a snow-covered region
Now: seasonal conditions and visible systems make the environment part of every decision.

May 2025

The systems begin to connect

Individual experiments start behaving like a game. This systems test brings separate mechanics into the same playable space and exposes the relationships that need to work together.

Original development video: Oasis T1 Systems Test

Current nighttime view of the enormous skull cave landmark
Now: distinctive landmarks give those connected systems a world worth exploring.

May 2025

Survival becomes tangible

Tree chopping closes the distance between the player and the environment. The forest is no longer scenery alone; it becomes a source of materials, decisions, and the practical work of survival.

Original development video: Oasis Tree Chopping

Current forest gameplay with the character ready for an encounter
Now: gathering, exploration, and combat live together in the same forest.

Step inside the world

The newest chapter is the world itself.

The chronicle explains how Survive The Oasis was made. These are the places, systems, and journeys that the work is building toward.

Concept artwork of a broad forest valley leading toward the skull cave
Marketing artwork

Places

A world with a changing face

Sunlit forests, winter fields, settlements, fortresses, and the fire-eyed skull cave give the Oasis a growing visual language of its own.

Concept artwork of an adventurer confronting a bear in a storm-lit forest
Marketing artwork

Systems

Survival built from connected choices

Exploration leads to gathering, equipment, quests, and combat. Building and repair remain planned systems for completion before launch.

Concept artwork of two adventurers entering a torchlit dungeon
Marketing artwork

Journeys

An adventure meant to be shared

The current vision reaches beyond solitary survival toward cooperative expeditions, hidden places, and dungeon exploration.

The glowing eyes of the skull cave at night

The newest chapter

Still in development. Still moving forward.

Survive The Oasis has been in development for several years. The next stretch is about deepening the connected systems, expanding the places worth exploring, and continuing the long work of turning a personal project into a finished game.

NowExpanding the playable world
NextMore systems, encounters, and development chapters
ReleasePlanned for Steam and Epic Games Store
Revisit the chronicle